source: icGREP/icgrep-devel/llvm-3.8.0.src/test/CodeGen/ARM/vzip.ll @ 5027

Last change on this file since 5027 was 5027, checked in by cameron, 3 years ago

Upgrade to llvm 3.8

File size: 13.0 KB
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1; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - | FileCheck %s
2
3define <8 x i8> @vzipi8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
4; CHECK-LABEL: vzipi8:
5; CHECK:       @ BB#0:
6; CHECK-NEXT:    vldr d16, [r1]
7; CHECK-NEXT:    vldr d17, [r0]
8; CHECK-NEXT:    vzip.8 d17, d16
9; CHECK-NEXT:    vadd.i8 d16, d17, d16
10; CHECK-NEXT:    vmov r0, r1, d16
11; CHECK-NEXT:    mov pc, lr
12        %tmp1 = load <8 x i8>, <8 x i8>* %A
13        %tmp2 = load <8 x i8>, <8 x i8>* %B
14        %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
15        %tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
16        %tmp5 = add <8 x i8> %tmp3, %tmp4
17        ret <8 x i8> %tmp5
18}
19
20define <16 x i8> @vzipi8_Qres(<8 x i8>* %A, <8 x i8>* %B) nounwind {
21; CHECK-LABEL: vzipi8_Qres:
22; CHECK:       @ BB#0:
23; CHECK-NEXT:    vldr [[LDR1:d[0-9]+]], [r1]
24; CHECK-NEXT:    vldr [[LDR0:d[0-9]+]], [r0]
25; CHECK-NEXT:    vzip.8 [[LDR0]], [[LDR1]]
26; CHECK-NEXT:    vmov r0, r1, [[LDR0]]
27; CHECK-NEXT:    vmov r2, r3, [[LDR1]]
28; CHECK-NEXT:    mov pc, lr
29        %tmp1 = load <8 x i8>, <8 x i8>* %A
30        %tmp2 = load <8 x i8>, <8 x i8>* %B
31        %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
32        ret <16 x i8> %tmp3
33}
34
35define <4 x i16> @vzipi16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
36; CHECK-LABEL: vzipi16:
37; CHECK:       @ BB#0:
38; CHECK-NEXT:    vldr d16, [r1]
39; CHECK-NEXT:    vldr d17, [r0]
40; CHECK-NEXT:    vzip.16 d17, d16
41; CHECK-NEXT:    vadd.i16 d16, d17, d16
42; CHECK-NEXT:    vmov r0, r1, d16
43; CHECK-NEXT:    mov pc, lr
44        %tmp1 = load <4 x i16>, <4 x i16>* %A
45        %tmp2 = load <4 x i16>, <4 x i16>* %B
46        %tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
47        %tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 2, i32 6, i32 3, i32 7>
48        %tmp5 = add <4 x i16> %tmp3, %tmp4
49        ret <4 x i16> %tmp5
50}
51
52define <8 x i16> @vzipi16_Qres(<4 x i16>* %A, <4 x i16>* %B) nounwind {
53; CHECK-LABEL: vzipi16_Qres:
54; CHECK:       @ BB#0:
55; CHECK-NEXT:    vldr [[LDR1:d[0-9]+]], [r1]
56; CHECK-NEXT:    vldr [[LDR0:d[0-9]+]], [r0]
57; CHECK-NEXT:    vzip.16 [[LDR0]], [[LDR1]]
58; CHECK-NEXT:    vmov r0, r1, [[LDR0]]
59; CHECK-NEXT:    vmov r2, r3, [[LDR1]]
60; CHECK-NEXT:    mov pc, lr
61        %tmp1 = load <4 x i16>, <4 x i16>* %A
62        %tmp2 = load <4 x i16>, <4 x i16>* %B
63        %tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
64        ret <8 x i16> %tmp3
65}
66
67; VZIP.32 is equivalent to VTRN.32 for 64-bit vectors.
68
69define <16 x i8> @vzipQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
70; CHECK-LABEL: vzipQi8:
71; CHECK:       @ BB#0:
72; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
73; CHECK-NEXT:    vld1.64 {d18, d19}, [r0]
74; CHECK-NEXT:    vzip.8 q9, q8
75; CHECK-NEXT:    vadd.i8 q8, q9, q8
76; CHECK-NEXT:    vmov r0, r1, d16
77; CHECK-NEXT:    vmov r2, r3, d17
78; CHECK-NEXT:    mov pc, lr
79        %tmp1 = load <16 x i8>, <16 x i8>* %A
80        %tmp2 = load <16 x i8>, <16 x i8>* %B
81        %tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23>
82        %tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
83        %tmp5 = add <16 x i8> %tmp3, %tmp4
84        ret <16 x i8> %tmp5
85}
86
87define <32 x i8> @vzipQi8_QQres(<16 x i8>* %A, <16 x i8>* %B) nounwind {
88; CHECK-LABEL: vzipQi8_QQres:
89; CHECK:       @ BB#0:
90; CHECK-NEXT:    vld1.64 {d16, d17}, [r2]
91; CHECK-NEXT:    vld1.64 {d18, d19}, [r1]
92; CHECK-NEXT:    vzip.8 q9, q8
93; CHECK-NEXT:    vst1.8 {d18, d19}, [r0:128]!
94; CHECK-NEXT:    vst1.64 {d16, d17}, [r0:128]
95; CHECK-NEXT:    mov pc, lr
96        %tmp1 = load <16 x i8>, <16 x i8>* %A
97        %tmp2 = load <16 x i8>, <16 x i8>* %B
98        %tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
99        ret <32 x i8> %tmp3
100}
101
102define <8 x i16> @vzipQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
103; CHECK-LABEL: vzipQi16:
104; CHECK:       @ BB#0:
105; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
106; CHECK-NEXT:    vld1.64 {d18, d19}, [r0]
107; CHECK-NEXT:    vzip.16 q9, q8
108; CHECK-NEXT:    vadd.i16 q8, q9, q8
109; CHECK-NEXT:    vmov r0, r1, d16
110; CHECK-NEXT:    vmov r2, r3, d17
111; CHECK-NEXT:    mov pc, lr
112        %tmp1 = load <8 x i16>, <8 x i16>* %A
113        %tmp2 = load <8 x i16>, <8 x i16>* %B
114        %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
115        %tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
116        %tmp5 = add <8 x i16> %tmp3, %tmp4
117        ret <8 x i16> %tmp5
118}
119
120define <16 x i16> @vzipQi16_QQres(<8 x i16>* %A, <8 x i16>* %B) nounwind {
121; CHECK-LABEL: vzipQi16_QQres:
122; CHECK:       @ BB#0:
123; CHECK-NEXT:    vld1.64 {d16, d17}, [r2]
124; CHECK-NEXT:    vld1.64 {d18, d19}, [r1]
125; CHECK-NEXT:    vzip.16 q9, q8
126; CHECK-NEXT:    vst1.16 {d18, d19}, [r0:128]!
127; CHECK-NEXT:    vst1.64 {d16, d17}, [r0:128]
128; CHECK-NEXT:    mov pc, lr
129        %tmp1 = load <8 x i16>, <8 x i16>* %A
130        %tmp2 = load <8 x i16>, <8 x i16>* %B
131        %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
132        ret <16 x i16> %tmp3
133}
134
135define <4 x i32> @vzipQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
136; CHECK-LABEL: vzipQi32:
137; CHECK:       @ BB#0:
138; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
139; CHECK-NEXT:    vld1.64 {d18, d19}, [r0]
140; CHECK-NEXT:    vzip.32 q9, q8
141; CHECK-NEXT:    vadd.i32 q8, q9, q8
142; CHECK-NEXT:    vmov r0, r1, d16
143; CHECK-NEXT:    vmov r2, r3, d17
144; CHECK-NEXT:    mov pc, lr
145        %tmp1 = load <4 x i32>, <4 x i32>* %A
146        %tmp2 = load <4 x i32>, <4 x i32>* %B
147        %tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
148        %tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 2, i32 6, i32 3, i32 7>
149        %tmp5 = add <4 x i32> %tmp3, %tmp4
150        ret <4 x i32> %tmp5
151}
152
153define <8 x i32> @vzipQi32_QQres(<4 x i32>* %A, <4 x i32>* %B) nounwind {
154; CHECK-LABEL: vzipQi32_QQres:
155; CHECK:       @ BB#0:
156; CHECK-NEXT:    vld1.64 {d16, d17}, [r2]
157; CHECK-NEXT:    vld1.64 {d18, d19}, [r1]
158; CHECK-NEXT:    vzip.32 q9, q8
159; CHECK-NEXT:    vst1.32 {d18, d19}, [r0:128]!
160; CHECK-NEXT:    vst1.64 {d16, d17}, [r0:128]
161; CHECK-NEXT:    mov pc, lr
162        %tmp1 = load <4 x i32>, <4 x i32>* %A
163        %tmp2 = load <4 x i32>, <4 x i32>* %B
164        %tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
165        ret <8 x i32> %tmp3
166}
167
168define <4 x float> @vzipQf(<4 x float>* %A, <4 x float>* %B) nounwind {
169; CHECK-LABEL: vzipQf:
170; CHECK:       @ BB#0:
171; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
172; CHECK-NEXT:    vld1.64 {d18, d19}, [r0]
173; CHECK-NEXT:    vzip.32 q9, q8
174; CHECK-NEXT:    vadd.f32 q8, q9, q8
175; CHECK-NEXT:    vmov r0, r1, d16
176; CHECK-NEXT:    vmov r2, r3, d17
177; CHECK-NEXT:    mov pc, lr
178        %tmp1 = load <4 x float>, <4 x float>* %A
179        %tmp2 = load <4 x float>, <4 x float>* %B
180        %tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
181        %tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 2, i32 6, i32 3, i32 7>
182        %tmp5 = fadd <4 x float> %tmp3, %tmp4
183        ret <4 x float> %tmp5
184}
185
186define <8 x float> @vzipQf_QQres(<4 x float>* %A, <4 x float>* %B) nounwind {
187; CHECK-LABEL: vzipQf_QQres:
188; CHECK:       @ BB#0:
189; CHECK-NEXT:    vld1.64 {d16, d17}, [r2]
190; CHECK-NEXT:    vld1.64 {d18, d19}, [r1]
191; CHECK-NEXT:    vzip.32 q9, q8
192; CHECK-NEXT:    vst1.32 {d18, d19}, [r0:128]!
193; CHECK-NEXT:    vst1.64 {d16, d17}, [r0:128]
194; CHECK-NEXT:    mov pc, lr
195        %tmp1 = load <4 x float>, <4 x float>* %A
196        %tmp2 = load <4 x float>, <4 x float>* %B
197        %tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
198        ret <8 x float> %tmp3
199}
200
201; Undef shuffle indices should not prevent matching to VZIP:
202
203define <8 x i8> @vzipi8_undef(<8 x i8>* %A, <8 x i8>* %B) nounwind {
204; CHECK-LABEL: vzipi8_undef:
205; CHECK:       @ BB#0:
206; CHECK-NEXT:    vldr d16, [r1]
207; CHECK-NEXT:    vldr d17, [r0]
208; CHECK-NEXT:    vzip.8 d17, d16
209; CHECK-NEXT:    vadd.i8 d16, d17, d16
210; CHECK-NEXT:    vmov r0, r1, d16
211; CHECK-NEXT:    mov pc, lr
212        %tmp1 = load <8 x i8>, <8 x i8>* %A
213        %tmp2 = load <8 x i8>, <8 x i8>* %B
214        %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 undef, i32 1, i32 9, i32 undef, i32 10, i32 3, i32 11>
215        %tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 4, i32 12, i32 5, i32 13, i32 6, i32 undef, i32 undef, i32 15>
216        %tmp5 = add <8 x i8> %tmp3, %tmp4
217        ret <8 x i8> %tmp5
218}
219
220define <16 x i8> @vzipi8_undef_Qres(<8 x i8>* %A, <8 x i8>* %B) nounwind {
221; CHECK-LABEL: vzipi8_undef_Qres:
222; CHECK:       @ BB#0:
223; CHECK-NEXT:    vldr [[LDR1:d[0-9]+]], [r1]
224; CHECK-NEXT:    vldr [[LDR0:d[0-9]+]], [r0]
225; CHECK-NEXT:    vzip.8 [[LDR0]], [[LDR1]]
226; CHECK-NEXT:    vmov r0, r1, [[LDR0]]
227; CHECK-NEXT:    vmov r2, r3, [[LDR1]]
228; CHECK-NEXT:    mov pc, lr
229        %tmp1 = load <8 x i8>, <8 x i8>* %A
230        %tmp2 = load <8 x i8>, <8 x i8>* %B
231        %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <16 x i32> <i32 0, i32 undef, i32 1, i32 9, i32 undef, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 undef, i32 undef, i32 15>
232        ret <16 x i8> %tmp3
233}
234
235define <16 x i8> @vzipQi8_undef(<16 x i8>* %A, <16 x i8>* %B) nounwind {
236; CHECK-LABEL: vzipQi8_undef:
237; CHECK:       @ BB#0:
238; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
239; CHECK-NEXT:    vld1.64 {d18, d19}, [r0]
240; CHECK-NEXT:    vzip.8 q9, q8
241; CHECK-NEXT:    vadd.i8 q8, q9, q8
242; CHECK-NEXT:    vmov r0, r1, d16
243; CHECK-NEXT:    vmov r2, r3, d17
244; CHECK-NEXT:    mov pc, lr
245        %tmp1 = load <16 x i8>, <16 x i8>* %A
246        %tmp2 = load <16 x i8>, <16 x i8>* %B
247        %tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 16, i32 1, i32 undef, i32 undef, i32 undef, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23>
248        %tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 8, i32 24, i32 9, i32 undef, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 undef, i32 14, i32 30, i32 undef, i32 31>
249        %tmp5 = add <16 x i8> %tmp3, %tmp4
250        ret <16 x i8> %tmp5
251}
252
253define <32 x i8> @vzipQi8_undef_QQres(<16 x i8>* %A, <16 x i8>* %B) nounwind {
254; CHECK-LABEL: vzipQi8_undef_QQres:
255; CHECK:       @ BB#0:
256; CHECK-NEXT:    vld1.64 {d16, d17}, [r2]
257; CHECK-NEXT:    vld1.64 {d18, d19}, [r1]
258; CHECK-NEXT:    vzip.8 q9, q8
259; CHECK-NEXT:    vst1.8 {d18, d19}, [r0:128]!
260; CHECK-NEXT:    vst1.64 {d16, d17}, [r0:128]
261; CHECK-NEXT:    mov pc, lr
262        %tmp1 = load <16 x i8>, <16 x i8>* %A
263        %tmp2 = load <16 x i8>, <16 x i8>* %B
264        %tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <32 x i32> <i32 0, i32 16, i32 1, i32 undef, i32 undef, i32 undef, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 undef, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 undef, i32 14, i32 30, i32 undef, i32 31>
265        ret <32 x i8> %tmp3
266}
267
268define <8 x i16> @vzip_lower_shufflemask_undef(<4 x i16>* %A, <4 x i16>* %B) {
269entry:
270  ; CHECK-LABEL: vzip_lower_shufflemask_undef
271  ; CHECK: vzip
272        %tmp1 = load <4 x i16>, <4 x i16>* %A
273        %tmp2 = load <4 x i16>, <4 x i16>* %B
274  %0 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <8 x i32> <i32 undef, i32 undef, i32 undef, i32 undef, i32 2, i32 6, i32 3, i32 7>
275  ret <8 x i16> %0
276}
277
278define <4 x i32> @vzip_lower_shufflemask_zeroed(<2 x i32>* %A) {
279entry:
280  ; CHECK-LABEL: vzip_lower_shufflemask_zeroed
281  ; CHECK-NOT: vtrn
282  ; CHECK: vzip
283  %tmp1 = load <2 x i32>, <2 x i32>* %A
284  %0 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp1, <4 x i32> <i32 0, i32 0, i32 1, i32 0>
285  ret <4 x i32> %0
286}
287
288define <4 x i32> @vzip_lower_shufflemask_vuzp(<2 x i32>* %A) {
289entry:
290  ; CHECK-LABEL: vzip_lower_shufflemask_vuzp
291  ; CHECK-NOT: vuzp
292  ; CHECK: vzip
293  %tmp1 = load <2 x i32>, <2 x i32>* %A
294  %0 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp1, <4 x i32> <i32 0, i32 2, i32 1, i32 0>
295  ret <4 x i32> %0
296}
297
298define void @vzip_undef_rev_shufflemask_vtrn(<2 x i32>* %A, <4 x i32>* %B) {
299entry:
300  ; CHECK-LABEL: vzip_undef_rev_shufflemask_vtrn
301  ; CHECK-NOT: vtrn
302  ; CHECK: vzip
303  %tmp1 = load <2 x i32>, <2 x i32>* %A
304  %0 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <4 x i32> <i32 1, i32 1, i32 0, i32 0>
305  store <4 x i32> %0, <4 x i32>* %B
306  ret void
307}
308
309define void @vzip_vext_factor(<8 x i16>* %A, <4 x i16>* %B) {
310entry:
311  ; CHECK-LABEL: vzip_vext_factor
312  ; CHECK: vext.16 d16, d16, d17, #3
313  ; CHECK: vzip
314  %tmp1 = load <8 x i16>, <8 x i16>* %A
315  %0 = shufflevector <8 x i16> %tmp1, <8 x i16> undef, <4 x i32> <i32 4, i32 4, i32 5, i32 3>
316  store <4 x i16> %0, <4 x i16>* %B
317  ret void
318}
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